Talking to NPCs triggers lines of cliché-ridden dialogue that you can’t help but skip through. There’s an inescapable feeling that what you’re doing, the exploration, the combat, the completing of quests, is archaic. Your potential enjoyment of balancing your party and working out how best to spend your AP will make or break a purchase. And that’s not including all the base values, either. And here are some of the attributes: Courage, Cleverness, Intuition, Charisma, Dexterity, Agility, Constitution and Strength. To give an indication of just how in depth your character sheet is, here are some of the values you can fuss over: Dodge Value, Attack, Parry Value, Ranged Combat and Hit Points. But if you thought Bioware’s Mass Effect and Bethesda’s Fallout 3 were complex games, Drakensang will blow your mind. If you enjoy spending as much time working out complex equations as you do running fetch quests for NPCs, you’re in business. Of course, for some this will be brilliant: finally, a WRPG like they used to make ’em! Fair enough.
Draken sang the dark eye how to#
The small tutorial pop-ups do a woeful job of explaining what’s going on and why, so much so that you’ll probably suffer nasty status ailments you’ll have no idea how to cure, and fail to make the most of your incredible character talents because you didn’t know you had them. From your first footsteps as an adventurer seeking out an old friend to your last as a fully-fledged, levelled up hero, Drakensang at no point holds your hand, even for a little bit. This lack of explanation is a problem Drakensang suffers from throughout its 60-odd hour campaign. Frustratingly, I was left to pick from one of the 20 pre-made character archetypes.
![draken sang the dark eye draken sang the dark eye](https://pccentre.pl/images/screenshots/drakensang_the_dark_eye.jpg)
Draken sang the dark eye license#
You can do this in Drakensang, via the Expert mode, but unless you have an encyclopaedic knowledge of the Dark Eye rule set that governs the pen and paper license on which it’s based, nothing will make any sense. In RPGs I like eschewing pre-made classes and crafting my own. It begins with character creation, a bemusing exercise in the clicking and tweaking of numbers and abilities. Imagine Lord of the Rings with a Germanic twist. There are elves, dwarves and zombies, wizards, green fields, creepy mines and dungeons.
Draken sang the dark eye full#
Given that the game’s set in a place called Aventuria, you shouldn’t be surprised to learn that it’s packed full of Tolkien-esque creatures and environments. And it does it with its chest out and chin up. Drakensang harks back to the time when western role-playing games didn’t have to come out on consoles to make money, a time when Bioware and co didn’t have to make their games “action shooters” with role-playing elements. There are so many stats to keep track of, not only to do with the development of your main character but your party members, too, that even a statistician would struggle (or revel, in all probability). And when we say hardcore we really mean it. No, it is not.ĭrakensang is instead an ultra hardcore PC-exclusive party-based role-playing game from little-known German developer Radon Labs.
![draken sang the dark eye draken sang the dark eye](https://gamefabrique.ru/storage/screenshots/pc/drakensang-the-dark-eye-02.png)
![draken sang the dark eye draken sang the dark eye](https://screenshots.gamerinfo.net/drakensang-the-dark-eye/11913.jpg)
Drakensang is not, as Neon thought it might have been, a video game based on the cartoon duo Drak, a creepy cute vampire with the power to turn into a bat, and, or ‘n’, Sang, his banshee sidekick, who freezes enemy goons in place with his screech attack.